![]() Critics argued that the games became overburdened by the player's need to collect too many items, losing the actual focus on tight gameplay and interesting levels in the process. Rare also used Conker's Bad Fur Day to address many of the critical concerns made against their previous platformers, the Banjo- Kazooie franchise, as well as Donkey Kong 64. ![]() ![]() Many players were especially surprised with the game's mature theme given that the title was released on the N64, a platform that had garnered a reputation for being a more "kid-friendly" system than its rival, the Sony PlayStation. Primarily designed by Chris Seavor (who also voiced Conker and the majority of the characters in the game), Bad Fur Day was a major tone change from previous platformers designed by Rare Studios, as it was designed for a mature audience, rather than young children. Conker's Bad Fur Day was released on March 5th, 2001 for the Nintendo 64.
0 Comments
Maybe it was or wasn't his screw-up, but this is just unbelievable. This is as bad as "Ax 'Em"! My friend unwittingly bought this piece of garbage (not a compliment this time) and we stumbled into watching one of the most excruciating wastes of celluloid EVER! When hearing that Dave "Dead Hate the Living!" Parker was to write this, I figured he would provide the fulfillment to go with the ever-so-slight promise I believed I saw in him earlier on. ![]() ![]() ![]() ![]() IT SUCKS! I don't mean that it's so bad it's good, I mean it IS the ultimate low. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |